Our Unity Modules make it easy to design hand tracking into your application.

All Ultraleap Unity Modules are subject to the Ultraleap Tracking SDK Agreement.

The Unity Modules are also available on GitHub and can be used with MRTK-Unity.

Unity Modules package

Render hands and use our powerful Interaction Engine and Hands Module to develop true hand presence.




Quick Setup Guide

  • Ensure that you have the Ultraleap Hand Tracking V4 (Orion) software installed.

  • Download the Unity Modules package.

  • In Unity, go to File and click New Project.

  • Name your project and click Create Project.

  • Right-click in the Assets window, go to Import Package and left-click Custom Package.

  • Find the Core Unity package and import it.

  • From there, you’ll see three folders in the Assets window – the Plugins folder and LeapC folder which contain all of our API bindings, and the LeapMotion folder, which contain all of our Prefabs, Scripts, and Scenes.

For full setup guides, examples, and other resources, see our documentation.



Breakdown of our Unity Modules

As of Unity Modules 4.5.0 — The Interaction Engine and Hands Modules are included in the Unity Core Assets package.


The Core package provides the foundation for VR applications with a minimal interface between Unity and our hand tracking controllers.



Interaction Engine

A customizable layer that exists between the Unity game engine and real-world hand physics. Use the Interaction Engine to create natural object interactions and user interfaces. Supports both hands and PC controllers. An example demo build is available on the Gallery.



Hands Module

Provides a range of optimized rigged hand models, plus the power to design your own with an autorigging pipeline.


Archive & Release Notes

Current and past versions of our Unity Modules can be found in Releases. For older assets (including OSX-compatible packages), see our documentation page.