True hand presence in VR is incredibly powerful – and easier than ever. Our Unity Core Assets and Modules make it easy to design hands, user interfaces, and interactions.
True hand presence in VR is incredibly powerful – and easier than ever. Our Unity Core Assets and Modules make it easy to design hands, user interfaces, and interactions.
Windows 7 64-bit or higher
Leap Motion Orion
Oculus SDK 1.3 (requires Unity 5.6+)
HTC Vive (requires Unity 5.6+)
Licensed subject to Leap Motion SDK Agreement.
Unlock new possibilities in your Orion project with Modules – powerful extensions built on top of our Unity Core Assets. These modules are dependent on the latest version of the Core Assets.
A customizable layer that exists between the Unity game engine and real-world hand physics. Use the Interaction Engine to create natural object interactions and user interfaces. Supports both hands and PC controllers.
Cuts the number of draw calls for a huge rendering boost and tightly pairs with the Interaction Engine to create user-friendly curved interfaces.
Current and past versions of our Orion Assets and Modules can be found in Releases. For older assets built on the Leap Motion V2 software (including OSX-compatible packages), see our guide to V2 tracking.
The instructions below explain how to recreate these scenes from scratch. But you can use these existing scenes as starting points for creating new experiences.
Create physical interfaces and rich interactions with the Leap Motion Interaction Engine – now featuring UI design tools and support for handheld PC controllers.
Create physical interfaces and rich interactions with the Leap Motion Interaction Engine – now featuring UI design tools and support for handheld PC controllers.