unity

unity, module

Interaction Engine 1.1.0

Requires: Core Asset 4.3.0

What's New:

  • Pressing X on initial gravity and timestep warnings no longer dismisses the warnings forever.
  • Example 7 has been added, demonstrating how to set up a scene to support putting the player in a moving reference frame and still have user interfaces function properly.
  • SceneSettings have been removed from Example 2, preventing project settings from getting clobbered.
  • Sliders have had their inspectors organized more neatly.
  • Fixed an issue where, at low physics timesteps, buttons moved too slowly.
  • Interaction objects are no longer required to exist on the Interaction layer. Layers with interaction objects on them are tracked and still filtered for physics optimization.
  • Interaction buttons and sliders can now be constructed based upon where they relax to or where they depress to.
  • Added a warning when RigidRoundHand scripts are detected in the scene, as these scripts break proper physics functionality.
  • Fixed physical and visual instability when grasping buttons.
  • Fixed instability when grasping objects with centers of mass that are offset from the Rigidbody transform position.
  • Interaction Controllers now provide warnings in their inspectors if they are added to a scene but not beneath an InteractionManager.
  • Fixed exception when adding an InteractionBehaviour component at runtime
  • Fixed a bug with AnchorableBehaviours where inspector utility buttons were incorrectly grayed out when only a single object was selected.

unity, module

Graphic Renderer 0.1.1

Requires: Core Asset 4.3.0

What's New:

  • SetRuntimeTint now features a string-based overload taking in HTML color strings, allowing UnityEvents to target the method in the inspector.
  • Graphics now prefer the group they were originally added to, better supporting scenarios where graphics are enabled or disabled at runtime.
  • Fixed a bug where graphic settings were not duplicated properly when an entire Graphic Renderer was duplicated.
  • Fixed a bug where text glyphs were not being refreshed properly.
  • Added LeapBoxGraphic and LeapPanelOutlineGraphic alongside the LeapPanelGraphic as additional procedural mesh generators built-in to the Graphic Renderer.

unity, core_asset

Core Assets 4.2.1

What's New:

This is a hotfix release to Unity Core Assets 4.2.0 to address the following:

  • Fix the Attachment Hands example scene
  • Migrate all Examples to one single Examples folder
  • Fix attachment hands prefab spam message showing in Git

Requirements

  • Leap Motion Orion 3.X
  • Oculus Rift 0.8.0+
  • Unity 5.6+
  • Windows

Compatible Modules: 

unity, core_asset

Core Assets 4.2.0

What's New:

  • Cleaner and easier-to-upgrade file organization
  • The AttachmentHands script reproduces the functionality of the Attachments Module with a more intuitive Inspector interface and Hierarchy behavior. Add it to a GameObject beneath your VR object rig to get started.
  • MultiTypedList/MultiTypedReference allow you to serialize (but not draw) data that is of multiple different types.
  • Deprecate the AutoFind attribute.
  • Added SerializableHashSet to mirror SerializableDictionary.
  • Added ReadonlyHashSet, for when you just don’t want anybody messin’ around with your HashSets.

Requirements

  • Leap Motion Orion 3.X
  • Oculus Rift 0.8.0+
  • Unity 5.6+
  • Windows

Compatible Modules: 

  • Interaction Engine 1.0.0
  • Graphic Renderer 0.1.0
  • Hands Module 2.1.2
  • UI Input Module 1.2.1 (deprecated)
  • Detection Examples 1.0.4 (deprecated)
  • Attachments Module 1.0.5 (deprecated)

unity, module

Interaction Engine 0.3.1

Requires: Core Asset 4.1.6

What's New:

  • External DLL dependencies have been simplified, and the Interaction Engine no longer requires an .ldat file.
  • Soft Contact logic has been re-implemented with less memory overhead (no calls to an external physics engine).
  • The grasp classifier has received significant reliability improvements.

unity, core_asset

Core Assets 4.1.6

What's New:

  • Hands can be given post-processes before they are rendered. 
  • Better support for 5.6 (we support 5.5 and above). 
  • Helpful Attributes like EditTimeOnly, MinValue, MaxValue added. 
  • Added a garbageless LINQ-like Query library. Import Leap.Unity.Query and call Query() on, e.g. a List or a HashSet
  • Static accessors for hands make getting hand data easier than ever. Import Leap.Unity and call Hands.Left or Hands.Right
  • Leap.Unity.Animation namespace added, featuring a simple Tween library

Requirements

  • Leap Motion Orion 3.X
  • Oculus Rift 0.8.0+
  • Unity 5.5+
  • Windows

Compatible Modules: 

unity, core_asset

Core Asset 4.1.5

What's New:

  • Enhancement: smoothed interpolation chooses optimal value automatically
  • Enhancement: Added SerializableDictionary to /DataStructures/
  • Enhancement: added MinHeap to /DataStructures/
  • Enhancement: attributes properties can be disabled by other properties
  • Fix: removed redundant pinch variables
  • Fix: improved multi-value attribute editing
  • Fix: removed "Either" from iHandModel's Chirality enum
  • Fix: compile error from RiggedHand and RiggedHandMobile
  • Upgraded LeapC - PR#437
  • Enhancement: improved AutoFind attribute
  • Fix: updated LeapCSharp.NET.3.5.dll to handle new device serial numbers
  • Fix: removed all foreach loops for performance
  • Fix: LeapVRTemporalWarping has new functionality for the Sync Mode enum. Most scenes should be set to LOW_LATENCY while AR scenes using video passthrough should be set to SYNC_WITH_HANDS
  • Fix: In LeapServiceProvider, interpolation enabling/disabling is now hidden and on by default.

Requirements

  • Leap Motion Orion 3.X
  • Oculus Rift 0.8.0+
  • Unity 5.3+
  • Windows

Compatible Modules

  • Leap Motion Interaction Engine 0.2.03
  • Attachments Module 1.0.3
  • Detection Examples 1.0.2
  • UI Input 1.2.0

core_asset, unity

Core Asset 4.1.4

What's New:

  • Handpool will no longer error if there is an empty model slot in the HandPool
  • Models spawned by with Handpool's CanDuplicate are now parented to a ModelsParent transform specified in the HandPool's inspector. If this is left empty, then spawned model's are not parented.
  • Minor modifications to support Interaction Engine
  • Refactored PinchDetector so that it has an abstract base class. This paves the way for future, similar detectors.
  • Added standard Color definitions for Detector gizmo drawing
  • Added Minimum and Maximum extended finger counts to ExtendedFingerDetector. This allows you to specify that at least a minimum and/or no more than a maximum number of fingers are extended.
  • Streamlined ExtendedFingerDetector code.
  • Changed FingerDirectionDetector to use the direction of the distal phalanges rather than the intermediate phalange.
  • Added Tag name setting to ProximityDetector that adds any objects with the specified tag to the target object list.
  • Added a Layer option to ProximityDetector, which uses the specified Layer for proximity checks rather than the target object list.
  • Runtime Gizmos!

Requirements

  • Leap Motion Orion 3.X
  • Oculus Rift 0.8.0+
  • Unity 5.3+
  • Windows

Compatible Modules

  • Leap Motion Interaction Engine 0.2.03
  • Attachments 1.0.3
  • Detection Examples 1.0.2
  • UI Input 1.1.0