Greater robustness to cluttered backgrounds and ambient light interference
Enhanced tracking range that extends to the full length of your arms
Faster and better initialization for all hands
Lower latency
Significantly improved grab-and-drop interactions
Lower overall CPU usage
Much better finger flexibility allowing for better poses
Better tracking on the edge of the field of view
Added a VR and PC visualizer to the tray menu
Various control panel updates
The Unity assets now use a C# binding to a C-language library rather than the SWIG-generated C++ bindings. The new C# API is slightly different then the previous one, especially for images. Currently this new C# API is only used in Unity
Deprecated Tools
Deprecated Gestures
Deprecated Motion APIs (Frame and Hand translation, rotation, scale and related probability estimates)
Tracking now automatically resumes after recalibration on Windows
Added the setPaused() API
Added the isLightingBad() API
Added the isSmudged() API
Added onLogMessage API to LeapListener
A new ‘start_paused’ config flag has been added
Fixed touch compatibility for Recalibrate
Fixed Recalibrate not being resizable
Improved behavior when detecting smudges
Apps should now always correctly detect reconnection
Updated the C++ sample with examples of the new APIs