Leap Motion Orion 3.0.0
- Greater robustness to cluttered backgrounds and ambient light interference
- Enhanced tracking range that extends to the full length of your arms
- Faster and better initialization for all hands
- Lower latency
- Significantly improved grab-and-drop interactions
- Lower overall CPU usage
- Much better finger flexibility allowing for better poses
- Better tracking on the edge of the field of view
- Added a VR and PC visualizer to the tray menu
- Various control panel updates
- The Unity assets now use a C# binding to a C-language library rather than the SWIG-generated C++ bindings. The new C# API is slightly different then the previous one, especially for images. Currently this new C# API is only used in Unity
- Deprecated Tools
- Deprecated Gestures
- Deprecated Motion APIs (Frame and Hand translation, rotation, scale and related probability estimates)
- Tracking now automatically resumes after recalibration on Windows
- Added the setPaused() API
- Added the isLightingBad() API
- Added the isSmudged() API
- Added onLogMessage API to LeapListener
- A new ‘start_paused’ config flag has been added
- Fixed touch compatibility for Recalibrate
- Fixed Recalibrate not being resizable
- Improved behavior when detecting smudges
- Apps should now always correctly detect reconnection
- Updated the C++ sample with examples of the new APIs
- Removed unneeded Windows DLLs from the SDK