• Greater robustness to cluttered backgrounds and ambient light interference
  • Enhanced tracking range that extends to the full length of your arms
  • Faster and better initialization for all hands
  • Lower latency
  • Significantly improved grab-and-drop interactions
  • Lower overall CPU usage
  • Much better finger flexibility allowing for better poses
  • Better tracking on the edge of the field of view
  • Added a VR and PC visualizer to the tray menu
  • Various control panel updates
  • The Unity assets now use a C# binding to a C-language library rather than the SWIG-generated C++ bindings. The new C# API is slightly different then the previous one, especially for images. Currently this new C# API is only used in Unity
  • Deprecated Tools
  • Deprecated Gestures
  • Deprecated Motion APIs (Frame and Hand translation, rotation, scale and related probability estimates)
  • Tracking now automatically resumes after recalibration on Windows
  • Added the setPaused() API
  • Added the isLightingBad() API
  • Added the isSmudged() API
  • Added onLogMessage API to LeapListener
  • A new ‘start_paused’ config flag has been added
  • Fixed touch compatibility for Recalibrate
  • Fixed Recalibrate not being resizable
  • Improved behavior when detecting smudges
  • Apps should now always correctly detect reconnection
  • Updated the C++ sample with examples of the new APIs
  • Removed unneeded Windows DLLs from the SDK