Graphic Renderer 0.1.1
Requires: Core Asset 4.3.0
- SetRuntimeTint now features a string-based overload taking in HTML color strings, allowing UnityEvents to target the method in the inspector.
- Graphics now prefer the group they were originally added to, better supporting scenarios where graphics are enabled or disabled at runtime.
- Fixed a bug where graphic settings were not duplicated properly when an entire Graphic Renderer was duplicated.
- Fixed a bug where text glyphs were not being refreshed properly.
- Added LeapBoxGraphic and LeapPanelOutlineGraphic alongside the LeapPanelGraphic as additional procedural mesh generators built-in to the Graphic Renderer.