What's New:
- Updated to support Unity 2017.3
- Renamed IHandModel to HandModelBase
- Improved physics interpolation in LeapServiceProvider
- Fixed bug where graphic renderer inspector would fail when the user uses unpacked sprites.
- Added callouts to notify users that unpacked sprites are not supported in the Graphic Renderer.
- Added a new Pose struct to keep track of a point in space with a position and an orientation
- Added extra operations for Query (Conversion, Repeat, Uniform, and default Sequences)
- Added the CurveBounds attribute for AnimationCurve values
- Added default AnimationCurve types
- Added many Rect utilities (area, expansion, encapsulation...)
- Added DrawPosition to the RuntimeGizmos
- Improved ImplementsInterface attribute (now supports ScriptableObject)
- Added cubic hermite splines (with float, Vector2, and Vector3 variants)
- Added a swizzle class to allow you to swizzle Vector2, Vector3, and Vector4 structs
- Added many general utility functions / fixed bugs
Requirements
- Leap Motion Orion 3.X
- Oculus SDK 1.3
- Unity 5.6 or 2017
- Windows
Compatible Modules: