- Upgraded Core Assets to expect Unity 2017.1.0p4, a version that patch-fixes a security vulnerability allowing arbitrary code execution. See UNITY-SEC-844. Unity 5.6 and above remain supported.
- Adjusted the default pose offset of the Leap Motion Controller from a tracked headset to be 12 cm forward (previously 10 cm) and a 5 degree tilt downward (previously 0 degrees). This change is expected to improve hand alignment for most VR devices.
- Added a checkbox to allow manual Leap Motion Controller pose alignment on the LeapVRTemporalWarping script. Available parameters are forward offset, vertical offset, and upward/downward tilt. These settings are tied to the application, not the headset, so these settings should only be used under circumstances where the application will be run in a known headset configuration.
- Fixed a bug where Attachment Hands could null-reference when iterating through all available attachment points.
Query (Garbageless LINQ)
- Added Min and Max query operations for queries on collections of IComparables.
- Added support Query()-ing 2D arrays.
- Added the Maybe\<T\> and Either<U, V> data structures.
- Added the AnimationCurveUtil, providing static methods that can compress AnimationCurve objects, with a parameterized maximum error.
- Added SerializableType, which allows you to serialize Type references.
- Added ProgressBar, an easy way to produce progress bars for long operations in-editor.
- Added AssetFolder, an intelligent serializable reference to a folder.
- Leap Motion Orion 3.X
- Oculus SDK 1.3
- Unity 5.6+