What's New:
- Hands can be given post-processes before they are rendered.
- Better support for 5.6 (we support 5.5 and above).
- Helpful Attributes like EditTimeOnly, MinValue, MaxValue added.
- Added a garbageless LINQ-like Query library. Import Leap.Unity.Query and call Query() on, e.g. a List or a HashSet
- Static accessors for hands make getting hand data easier than ever. Import Leap.Unity and call Hands.Left or Hands.Right
- Leap.Unity.Animation namespace added, featuring a simple Tween library
Requirements
- Leap Motion Orion 3.X
- Oculus Rift 0.8.0+
- Unity 5.5+
- Windows
Compatible Modules: