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Core Asset 4.1.3

  • Fix: Instantiating LMHeadMountedRig at runtime would break HandRepresentation building.
  • Fix: When a hand was removed from the scene, its model's were all returned to the HandPool. But there needed to be a check to see if there was another candidate hand active in the scene. Then, add the model to that hand instead of returning to HandPool.
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core_asset, unityLeap Motion DeveloperAugust 10, 2016
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