• UI Input module -- scripts and scenes for:
    • A. Building Unity UIs that our hands can interact with.
    • B. Interaction at a distance -- projects a cursor toward the UI and interact with a pinch
  • Added Detector utilities to the core assets -- these build on LeapPinchDetector to aid developers in detecting when a hand is in a desired state. Includes 2 new example scenes. Detectors include:
    • Extended fingers
    • Finger and palm pointing direction
    • Pinch detector (moved from former PinchUtilites)
    • Proximity to a list of target game objects
    • A logic gate for combining detectors
  • Added LeapCSharp.NET3.5.dll, which contains the C# wrapper classes around LeapC. Removed LeapC source files.
  • Removed PinchUtilites module. Code was moved to core as a detector; examples were moved to DetectionExamples.
  • Added a Sphere mesh setting to CapsuleHand and provided lower-poly sphere objects.
  • Made it optional for a IHandModel to persist in the scene in Edit mode.
  • Fixed turning on and off graphics or physics hands in the LeapHandController.
  • Fixed bug in which old frames would be used if the head transform didn't change
  • Fixed bug that caused temporal warping to fail 1-in-5 times on Vive (hands not rotating with camera)
  • Added ToggleModelGroup() method for groups in HandPool
  • Fixed bug with group enabling and disabling in HandPool
  • Added script to detect Vive vs. Oculus and adjust camera height compared to floor - this won't be apparent in any of the Core Asset scenes since they feature only hands.