Leap Motion Unity Modules
Classes | Enumerations
Leap.Unity.GraphicalRenderer Namespace Reference

Classes

class  AtlasBuilder
 
class  AtlasUvs
 A class that contains mapping information that specifies how a texture is packed into an atlas. More...
 
class  CustomChannelDataBase
 
class  CustomChannelDataBaseDrawer
 
class  CustomChannelFeatureBase
 
class  CustomChannelFeatureDrawer
 
class  CustomColorChannelData
 
class  CustomColorChannelFeature
 
class  CustomFloatChannelData
 
class  CustomFloatChannelFeature
 
class  CustomMatrixChannelData
 
class  CustomMatrixChannelFeature
 
class  CustomVectorChannelData
 
class  CustomVectorChannelFeature
 
class  EditorPickingMeshRebuilder
 
class  GuiRectUtil
 
interface  ICustomChannelFeature
 
interface  ILeapInternalGraphicGroup
 
interface  ILeapInternalRenderingMethod
 
interface  IProgressView
 
interface  ISupportsAddRemove
 
interface  ISupportsFeature
 
class  JaggedArray
 
class  LeapBakedRenderer
 
class  LeapBakedRendererDrawer
 
class  LeapBlendShapeData
 
class  LeapBlendShapeDataDrawer
 
class  LeapBlendShapeFeature
 
class  LeapBlendShapeFeatureDrawer
 
class  LeapDynamicRenderer
 
class  LeapDynamicRendererDrawer
 
class  LeapFeatureData
 
class  LeapGraphic
 
class  LeapGraphicFeature
 
class  LeapGraphicFeatureBase
 
class  LeapGraphicGroup
 
class  LeapGraphicPreferences
 
class  LeapGraphicRenderer
 
class  LeapGraphicRendererEditor
 
class  LeapGraphicTagAttribute
 
class  LeapGuiGroupEditor
 
class  LeapGuiProceduralPanelEditor
 
class  LeapMesherBase
 
class  LeapMesherBaseDrawer
 
class  LeapMeshGraphic
 This class is the trivial implementation of LeapMeshGraphicBase. It references a mesh asset directly to represent this graphic, and allows the user to directly specify which channels are allowed to be remapped. More...
 
class  LeapMeshGraphicBase
 This class is a base class for all graphics that can be represented by a mesh object. More...
 
class  LeapPanelGraphic
 The Panel Graphic is a type of procedural mesh graphic that can generate flat panels with a number of useful features: More...
 
class  LeapRenderingMethod
 
class  LeapRuntimeTintData
 
class  LeapRuntimeTintDataDrawer
 
class  LeapRuntimeTintFeature
 
class  LeapRuntimeTintFeatureDrawer
 
class  LeapSpriteData
 
class  LeapSpriteDataDrawer
 
class  LeapSpriteFeature
 
class  LeapSpriteFeatureDrawer
 
class  LeapSpriteFeatureExtension
 
class  LeapSpriteGraphic
 The Sprite Graphic is a type of procedural mesh graphic that allows you to directly use sprite objects as meshes. This component grabs mesh data directly from the sprite itself, and so supports non-rectangular meshes. More...
 
class  LeapTextGraphic
 
class  LeapTextRenderer
 
class  LeapTextRendererDrawer
 
class  LeapTextureData
 
class  LeapTextureDataDrawer
 
class  LeapTextureFeature
 
class  LeapTextureFeatureDrawer
 
class  LeapTextureFeatureExtension
 
class  MaterialUtil
 
class  MeshCache
 
class  MeshRendererConversion
 
class  MeshUtil
 
class  ProgressBar
 
class  RendererMeshData
 
class  RendererTextureData
 
struct  SerializableType
 
class  SpaceProperties
 
class  SpriteAtlasUtil
 
struct  SupportInfo
 The support info class provides a very basic way to notify that something is fully supported, partially supported, or not supported. The struct contains a support type, which can be either Full, Warning, or Error. The struct also contains a message to give information about the support. More...
 
class  SupportUtil
 
class  TextWrapper
 

Enumerations

enum  SupportType { Full, Warning, Error }